Ludum Dare 26: Meteoranger

Posted August 21st, 2013 in Games by Jelle

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Meteoranger was made in 48 hours. The theme was “Minimalism”.

Ludum Dare 23: Super Orbit Worlds

Posted August 21st, 2013 in Games by Jelle

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Super Orbit Worlds was made in 48 hours. The theme was “Small Worlds”.

Ludum dare 22: AI1 [unfinished]

Posted January 13th, 2012 in Games by Jelle

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AI1 was my supposed to be my 4th Ludum dare entry, but sadly I didn’t make it within the 48 hours.

Ludum dare 21: Hello??

Posted January 13th, 2012 in Games by Jelle

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Hello?? was my third Ludum dare entry, it was made in 48 hours. The theme was “Escape”.

Ludum dare 20: Yhn

Posted June 7th, 2011 in Games by Jelle

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Yhn was my second Ludum dare entry, it was made in 48 hours. The theme was “It’s dangerous to go alone, take this” and it placed 34th.

Ludum dare 18: iceFIREice

Posted June 7th, 2011 in Games by Jelle

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iceFIREice was my first Ludum dare entry, it was made in 48 hours. The theme was “Enemies as weapons” and it placed 51th.

Comboll

Posted June 6th, 2011 in Games by Jelle

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The game is not available at the moment, you can see it in action here.

Comboll is a “casual ball bouncing” game I made in 2008. This game was made in around 40 hours making it my game with the shortest development time. Music is by the talented Kevin MacLeod.

HAMNSTER

Posted June 6th, 2011 in Games by Jelle

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HAMNSTER is a platformer game I made in early 2008. It has 10 fun levels and music by Mazemaster. Over time this game has received more then 10 million plays, which is amazing.

Agyta

Posted June 3rd, 2011 in Games by Jelle

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Agyta is a adventure/rpg game I made as a final project at school in 2007, which I passed! It was also my first game made in flash. The project was done together with a Jarik Prosman who did the intro.

Due to time constraints the game was never really finished, it only contains a small part of the story I had written out for it. Because of my horrible coding style at the time I was never really able to scale this game up and thus it has been long abandoned “sorry!”.